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“Untitled (Documentation is everything # 07)”, 2011 by Ann Cathrin November Høibo. Mirror, rubber sandals, leather shoes.




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“Untitled (Aleksander Rodchenko, 1928)”, 2008 by Tim Lee.




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»Untitled (Project Room)«, 2008 by Jonah Groeneboer.




“Topshot helmet” (Video), 2006–2007 by Julius von Bismarck.




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Stills from »Perspectives«, 2001 by Alessandra Andrini.




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»Dum-dum«, 2008 by Pierre Labat.




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»The Holy Family«, 1980, by Allan D’arcangelo.




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»UBIC«, 2005,

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screenshots from »temps donné 1 & 2«, 2004 by Antoine Lejolivet.




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OGLE: The OpenGLExtractor” by Eyebeam R&D. Example: 3D-printing Google Earth Buildings. “OGLE” is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications.




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»Salamander«, 2006,

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»Push/Pull«, 2005 by Pascual Sisto.




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Different perspective views of the Matterhorn mountain from the »Geologie des Matterhorns 3D«, 2003, a cartographic work by Peter Staub.




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»cube«, 2004-2005 from the series »constructions« by Alexandre Castonguay.




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“I could have taken an image blowen it up big and put bold type on it. But I choose not to.” Poster by Manuel Raeder.




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A collection of flyers by Raffinerie für Gestaltung.




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»Train No.6« and »Time Slice« by Daniel Crooks. Video.




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Suntory Hall.

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Panoramic image of Roppongi. By Martin Liebscher.




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»At the speed« by Tommy Stockel.




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»Tokyo Arcade Warriors – Shibuya« is part of an ongoing series of videoportraits of players of video and computer games. It was shot in three different Public Gaming Arcades near Shinjuku/Tokyo. The faces of the players are the only visible evidence of the game being played. Their facial reactions are synced with the sounds emerging from the game consoles.

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The film »Brilliant City« was shot from the 34th floor of a residential complex in Shanghai. The film reacts to a particular visual paradigm, which is well known from strategy and simulation computer games (Sim City, The Sims) as the so called God View.It is the distanced perspective usually taken on by city planners, game players or politicians. Both projects by Axel Stockburger.




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Periscope-sculpture. Vertical architecture lined with mirrors.

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Fish, Bird, Deer, Bear. Sequence of cutouts in children book principle. By Gabriel Lester.




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David Opdyke