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  • 4.0 star rating
    9/15/2013
    1 check-in

    I went here to see the work of Jon Rafman--an interesting exhibition about loss and obsolescence and grief, presented in connection with media and gaming and a pre-internet childhood. The most outstanding work was an installation in the back--set up like a teen guy's bedroom that had been abandoned, blown out into a ruin, everything covered with a thick coating of gray dust that made the posters on the wall unreadable, the monster and superhero figurines on the shelves indistinct. Viewers are welcome to sit on the beanbag chair or the desk chair in the installation (don't worry, you won't get dust on your pants, even though the dust looks fresh and real) and watch two videos--the monitor by the beanbag shows footage from a Street Fighter tournament, with internet comments on a running line at the bottom of the screen, and another one with a short film about the nostalgia of a former teen gaming champion that mixes animation of a Blade Runner-type world with old documentary footage of kids at arcades. Very moving, and the installation fit the two videos together nicely. I also liked the series of busts in the front gallery: heads that were misshapen, in a kind of plastic; like the gaming-related works they allude to a kind of heroism that has been obscured and distorted.

    What I thought were the weakest pieces were the area around the front desk, with racks full of empty DVD cases--a rather obvious gesture toward the phenomenon of media obsolecense, and the prints made for the covers were not particularly compelling (not sure if the artist made them or if they were found)--and the row of big anime-babe pillows on the back wall of the front gallery, which seemed like a non-sequitur, lacking the elegiac grace that distinguishes other works on display. Just tacky "art fair art".

    Printed matter accompanying the exhibition was a deft compromise between an expensive catalogue and a throwaway one-page press release--a free newspaper containing some stories about the closing of the City of Heroes and Everquest MMORPG gameworlds and memories about defunct malls sourced from deadmalls.com. The recollections of past fun complement the main themes of the exhibition, and the newspaper format, related to but separate from any work in the gallery, emphasizes how this is about feelings that can be evoked by media but aren't restricted in any single object--they can be attached to certain things temporarily but they're mobile. I disagreed however with the introductory essay in the newspaper (which was written by one Sandra Rafman... the artist's mom? lol) which was about "The Archival Impulse" in Jon Rafman's work. This suggests that Rafman is interested in how information is collected and stored. But while he uses searches and the frameworks of online forums and databases for his research, I think of his work as actually having an anti-archival impulse, because he doesn't end up displaying the data systems but rather stories about them, or memories about the loss of them, etc. The archive (like the mall, or the arcade machine, or the DVD) is a technology for organizing information that can become obsolete, and I think what Rafman is interested in is the feelings that outlast them.

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Review votes:
345 Useful, 242 Funny, and 223 Cool

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Location

JACKSON HEIGHTS, NY

Yelping Since

February 2012

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